Metanet Software has been working on the N series for over a decade at this point. N combines skill-based platforming with the use of physics-guided momentum to test players on tricky platforming. N++ marks the first PC retail release. After speaking to Mare Sheppard earlier this year, I was excited to see how far they’ve taken their design.
No post for today. Instead, I spent the day updating the YouTube channel and making it easier to find posts. Let me know what you think of how things are organized in terms of playlists. In the meantime, here is the latest Critical Thought I made about Breaking Games.
Zombasite is the latest ARPG from Indie studio Soldak Entertainment. They’ve been making a name for themselves with dynamic worlds and procedurally generated situations to keep the player guessing. Zombasite is not only their first early-access game, but the first game to be released on Steam at launch day. Unfortunately, Zombasite is as unfocused as the zombie horde that’s coming to get you.
Recently it was revealed that not only is there going to be a new Injustice game, but the developers are going big with meta-game progression for all the fighters. This turn of events is surprising, because the last game to do it (Street Fighter X Tekken) did not win over the competitive crowd and E-Sports market.
Adding in content that changes the game is very tricky for games aimed at competitive-level players, and there are several factors to keep track of.