Today’s Critical Thought Looks at the topic of Multi-System Game Design; one of the most challenging games to design. Multi-System Game Design refers to games that are built on completely different game systems interacting with each other. Games like X-COM, Age of Wonder, Total War and a few others.

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Today’s Critical Thought is all about the rise of streaming and an important update here on the channel. This is based on my recent podcast with Robert Swan.

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This week on the cast, I welcomed streamer and game designer Robert Swan AKA Rob the Swan to talk about his thoughts on the game industry and what it’s like to be a Twitch Streamer today.

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Today’s Critical Thought returns to the topic of difficulty for a discussion on the debate of difficulty settings. There are people who feel that difficulty settings improve accessibility and make your game better. Others feel that they are a crutch for bad design and that the best games work difficulty directly into the experience.

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