Today’s Critical Thought Looks at the topic of Multi-System Game Design; one of the most challenging games to design. Multi-System Game Design refers to games that are built on completely different game systems interacting with each other. Games like X-COM, Age of Wonder, Total War and a few others.
Today’s Critical Thought is all about the rise of streaming and an important update here on the channel. This is based on my recent podcast with Robert Swan.
This week on the cast, I welcomed streamer and game designer Robert Swan AKA Rob the Swan to talk about his thoughts on the game industry and what it’s like to be a Twitch Streamer today.
Today’s Critical Thought returns to the topic of difficulty for a discussion on the debate of difficulty settings. There are people who feel that difficulty settings improve accessibility and make your game better. Others feel that they are a crutch for bad design and that the best games work difficulty directly into the experience.