Coming in at #5 for 2016, we turn to the spiritual sequel to one of the few games to almost succeed in taking on Diablo in the ARPG market.
Today’s Critical Thought is on the importance of playtesting your video game. The use of testing has changed over the years; with early access now the popular option. I talked about the work I did and why as a developer you need to take and process all criticism and comments about your game to heart.
We’re almost at the halfway point for my best of list, and today’s game marks the first AAA game mentioned here, and the first time that this company has made it onto my list.
Today’s Critical Thought is on the concept of game design wrappers, or elements meant to hide or obscure the raw data of playing a game. Wrappers are an important part of presenting something accessible to players, but you need to know how much you want to hide from someone.