Today’s Critical Thought is essentially Design 101 for people interested in thinking like a game designer. I talked about the concepts of “mechanics, systems and dynamics,” and how they apply to game systems. While this isn’t a complicated lesson, being able to structure your thinking can help you when it comes to describing and building your game.
We’re talking about loot table design for today’s critical thought. Loot tables are the backbone of any procedurally or randomly generated equipment system. I talked about how they worked and some of the elements that you have to watch out for when designing your own.
If you would like to be a guest for a future critical thought, the option is now open on patreon.com/gwbycer
This week on the cast, Logan from Nintendo Wire joined me for our first official recording in 2017 to talk about Nintendo and what we think about the Switch.
This week on Game-Wisdom Live, James and I spoke about a variety of topics, including the recent changes of new content and Jame’s new computer.
We got on a variety of topics thanks to the audience watching and spoke about things like music games, Marvel vs DC and a lot more. Our live show each week is around 8 est on twitch.tv/gwbycer if you want to stop in and talk to us.