Today’s Critical Thought is essentially Design 101 for people interested in thinking like a game designer. I talked about the concepts of “mechanics, systems and dynamics,” and how they apply to game systems. While this isn’t a complicated lesson, being able to structure your thinking can help you when it comes to describing and building your game.

 

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We’re talking about loot table design for today’s critical thought. Loot tables are the backbone of any procedurally or randomly generated equipment system. I talked about how they worked and some of the elements that you have to watch out for when designing your own.

If you would like to be a guest for a future critical thought, the option is now open on patreon.com/gwbycer

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This week on the cast, Logan from Nintendo Wire joined me for our first official recording in 2017 to talk about Nintendo and what we think about the Switch.

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This week on Game-Wisdom Live, James and I spoke about a variety of topics, including the recent changes of new content and Jame’s new computer.

We got on a variety of topics thanks to the audience watching and spoke about things like music games, Marvel vs DC and a lot more. Our live show each week is around 8 est on twitch.tv/gwbycer if you want to stop in and talk to us.

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