MidBoss by Kitsune Games has been in development for over four years. Designed to be a different kind of rogue-like, the game’s unique touches give us a challenging take on the rogue-like genre.
The rise of kickstarter and crowdfunding has had the impact of pulling back the curtain on game development. Consumers now have a chance to actively watch a game go from a prototype to a full release. With that said, a little knowledge can go a long way, and presents an interesting debate on how much should consumers know about making games.
Today’s Industry Insight explores the every tricky topic of series fatigue in video games. Why are AAA developers and publishers so sequel-heavy? I talked about the major reasons that go into and the challenge of when it’s time to end a series or franchise.
Power curves are an effective form of progression in just about any game to motivate someone to keep going. For today’s post, I want to talk about the three elements of power curves and what they mean towards motivating someone to continue.