advance wars

One of the most shocking surprises of E3 2017 was the collaboration by Ubisoft and Nintendo for Mario + Rabbids Kingdom Battle. Taking the well loved mascot and pairing him with Ubi’s attempt at a mascot, and on top of that, having tactical battles like in XCOM. With the game out, we have a game that shouldn’t work, and yet may be one of the best games to introduce new players to the design of XCOM.

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If you don’t know, we’ve had a private discord channel as a way of patrons to support the site and what I do. Since it hasn’t been the big option that I hoped it would be, I’m now opening up basic access for everyone. You can get in via the link here: https://discord.gg/MFdkhMz.

If you would like to get enhanced features and give back, check out http://patreon.com/gwbycer to pledge.

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For this week’s Dissecting Design, I took an extended look at Age of Empires 2 HD edition to talk about how the RTS has managed to remained popular by focusing on a different form of design compared to the other RTS during the decade.

  • 0:00: Intro
  • 2:45 — A 1 on 1 with the AI Discussing the general strategy and gameplay
  • 53:00 — Age of Empires’ take on faction diversity
  • 1:00:59 — What happened to Age of Empires and Ensemble, and my final thoughts.
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Our recorded cast with accessibility expert Ian Hamilton on how to improve video games when it comes to accessibility. For more information on ways to improve the accessibility of your game, check out Game Accessibility Guideines.

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