For this week’s show, Rob and I talked about industry topics, and had a lengthy conversation about how licensing can impact games and preservation.

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Xcom 2 (6)

Before we get to the final part of my look at replayability in video games, there is one element we need to discuss first. Whenever a game must create something new for the player to experience, it all comes down to procedural or random generation and both elements are essential to understand about replayability.

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This week’s Dissecting Design is about one of my favorite games: Renowned Explorers International Society, and what it did to differentiate itself from the other rogue-like styled games.

  • 0:00 — Intro
  • 1:21 — Basic Gameplay
  • 25:03 — Persistence System Design
  • 32:54 — Complexity Issues
  • 39:43 — Final Thoughts
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For this cast, I spoke with game designer and programmer Evan Todd about one topic that I’m not familiar with: Game Engines. We talked about what it’s like to program games today and I got an education about what it means to actually build a game engine.

For more from Evan, you can check out his main site

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