For this week’s show, Rob and I talked about industry topics, and had a lengthy conversation about how licensing can impact games and preservation.
Before we get to the final part of my look at replayability in video games, there is one element we need to discuss first. Whenever a game must create something new for the player to experience, it all comes down to procedural or random generation and both elements are essential to understand about replayability.
This week’s Dissecting Design is about one of my favorite games: Renowned Explorers International Society, and what it did to differentiate itself from the other rogue-like styled games.
For this cast, I spoke with game designer and programmer Evan Todd about one topic that I’m not familiar with: Game Engines. We talked about what it’s like to program games today and I got an education about what it means to actually build a game engine.
For more from Evan, you can check out his main site