Hope everyone is having a great Memorial Day. While there won’t be any posts here, be sure to check out the YouTube channel for some videos, and tomorrow night at 10 est, we’ll be doing a live cast with Brian Cronin to talk about One Last Job and their current kickstarter.
For this week’s cast, I was joined by Psychology of Game’s Jamie Madigan to catch up and have more talks about using psychology when approaching game design.
Like most older gamers, I’ve written off a lot of the runner genre in the past; saying that without any real control over the character, how could it be challenging? When you take a look at the genre and the mobile market, it’s easy to see how simple you can make this kind of design. However, the Runner series (based off of Bit.Trip.) has been trying to go further. With the latest game now out, I can honestly say that this is the most complicated runner I have played to date.
Omensight by developer Spearhead Games continues the studio’s apparent love of time manipulation, mysteries, and a lot of cartoon animal killing. The stakes have been raised even higher with players now tasked to solve a murder mystery. While it may have a stronger foundation compared to their previous game, Omensight’s strong beginning doesn’t last until the end.