La-Mulana is one of the trickiest series to review thanks to its combination of high skill gameplay and just plain frustrating design. The last time I played it, I could not recommend it for its focus on difficult for the sake of difficult design. I also received all manner of threats and attacks from fans saying that I didn’t like hard games. With La-Mulana 2, the developers are back with another grueling run through the temple. And if you’re hoping that they have improved things…no such luck.
For this stream, I spoke with Ramin Shokrizade about the importance of diversity in the game industry, and why it’s going to take more than just hiring additional people.
For this topic, I discussed the growing popularity of lifestyle games, or those aimed to be played almost exclusively, and whether or not they are doing more harm than good.
Both the stealth and horror genres occupy a specific niche in game design and sometimes are a part of the same design. They are also both very hard to get right in terms of getting the right feelings out of the player. For today, I want to examine how stealth game design has bounced between three different schools of making the player feel powerful or weak.