For #8 this year, we turn to an indie game whose mission was to create an action RPG that anyone could enjoy.
We return to the consoles for my #9 pick — a game so strange and unassuming that I’m sure no one reading this has even played it.
As work continues on my second book, I’ve been thinking about obstacle design in platformers.
It’s time for a shocker for the Game-Wisdom awards this year, as my #10 is a mobile game. Of all the mobile games I’ve played, this one seems to be one of the fairest in terms of its free to play status, no matter how many controversies the developers keep adding in.