For this revamp of the Dissecting Design series, I went through and discussed the entire design of Castlevania 1 from start to finish. Let me know what you think about this format change and if you want to see more games like this.
When it comes to delivering unique multiplayer experiences, asymmetrical game design is one of the best… and also the worst. Figuring out how to create and balance games when nothing is meant to be balanced is a game design challenge.
For this piece, we looked at the tricky position RNG holds when it comes to success and failure in games.
For this part of our live show, we had a discussion about some of the harsh truths when it comes to game development and wanting to get into business making video games.