Epic is in the news regarding the amount of crunch and work that goes into keeping Fortnite going, but we’re going to talk about why this is a losing battle for content.

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Sekiro 2

With the final sword slash struck, I can add Sekiro Shadow’s Die Twice to my catalog of From Software games beaten. Of the titles released by them, this one has been the most polarizing to talk about: between discussions on difficulty, to the very design and whether it’s as good as people were saying.

I’ve already written a lengthy piece discussing the overall nature of the game which people have disagreed with, but for this one, I want to talk explicitly about the combat engine, and why whether you love or hate Sekiro, the combat is objectively broken.

Read more…

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I’m doing some feature pieces for Superjump Magazine over on Medium. For this first one, I spoke about how important the core gameplay loop is to your game, and what happens when it goes wrong.

View story at Medium.com

View story at Medium.com

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A first look video I made on the game Forager now that it is out of Early Access.

 

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