Dead Cells is a Superb Spelunky-Like
"Dead Cells is an amazing game, and another example of how much rogue-like and procedural elements can add to a title."
Dead Cells has been a game on my radar for the last year thanks to its combination of metroidvania and rogue-like elements. With the game officially out now, we have a game that is a great successor to the action-focus gameplay of Spelunky; with all the highs and lows that it entails.
Today’s video looks at diegesis, or digetic elements when referring to video games, and how developers have been implementing UI elements directly into the game space.
For this cast, I spoke with Armaan who is a first time developer currently trying to get his game Rainswept funded on IndieGogo.
It’s the relaunch of the Dissecting Design series, with more focus and less filler. Let me know what you think on this video of the amazing Invisible Inc.