Sekiro 2

Since Demon’s Souls arrived on the scene, From Software has been elevated as one of the premiere developers of their own take on ARPG design: AKA the Souls-Like. Since then, when the company does make a game that doesn’t involve the word “souls” in the title, people take notice. Last time we got Bloodborne which was the most action-focused take on their design until now. Sekiro Shadows Die Twice has pushed the Souls-Like in a new, and more action direction… that just may be completely broken.

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Resident Evil 2 Destructoid

Following the critical praise of Resident Evil 7 for revitalizing the on again/off again franchise, many people were left wondering what will become of the new virus, the new Umbrella, and of course the new Resident Evil. When it was announced that we were not going to get answers to those questions any time soon, but were returning to the past, a lot of people were left confused.

With Resident Evil 2 back again in the public eye, we once again have a horror franchise being dragged into the modern era…with some baggage along for the ride.

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Toejam and Earl (3)

Toejam and Earl Back in the Groove was a return to the classic franchise by series’ creator Greg Johnson after a successful kickstarter. With the game out, it is a blast from the past, but I feel it may not go far enough to bring in da funk.

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Sunless Skies (4)

Failbetter Games is famously known for their amazing storytelling and narratives with their big hit Fallen London. Back in 2013, the developers wanted to expand their storytelling and game design with the kickstarter for Sunless Sea. With it, they combined their knack for storytelling with real-time design, and ended up with a polarizing game. Lessons learned, they’re trying it again with Sunless Skies, and they’re getting ever closer to that magic combination of storytelling and gameplay.

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