Graveyard Keeper (2)

Lazy Bear Games’ previous hit Punch Club was an attempt at creating a long-form game around a short gameplay loop. One of the big problems was a huge focus on grinding days and losing progress that pushed people away. With Graveyard Keeper, while they have learned their lessons about the progress loss, grinding still is a major part of this game. Unfortunately, what starts out as a great concept slowly loses itself to tedium.

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Dead Cells

Dead Cells has been a game on my radar for the last year thanks to its combination of metroidvania and rogue-like elements. With the game officially out now, we have a game that is a great successor to the action-focus gameplay of Spelunky; with all the highs and lows that it entails.

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Unavowed

I can’t believe it’s been so long since we last talked about a brand new adventure game from Wadjet Eye and Dave Gilbert. After falling in love with the Blackwell series, I, and the rest of the fans were sad that the series was all wrapped up. Since then, Dave has been hard at work on his next dream project with Unavowed, and for fans of strong writing and adventure design, it does not disappoint.

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Vampyr Logo

Vampyr is certainly a strange turn for developer DontNod Entertainment. Going from the critically acclaimed Life is Strange series, to a game about being a 20th century Vampire. It’s surprising to realize how few games there have been about being a vampire; the last major one was Vampire the Masquerade Bloodlines. Vampyr may not hit the highs of the action RPG genre, but the pieces are there for what could be a great series going forward.

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