Gwent is an interesting case in seeing how far a design will go. Originally a minigame in the Witcher 3, the popularity of it gave CD Project Red the motivation to turn it into its own full-fledged F2P game. Having not set out to design a CCG from the start, it presents us with one that is very different from the big names.
One of the most popular and lucrative markets in games is the competitive scene. Games like Starcraft, Street Fighter, DOTA, CS:GO and more, continue to earn money thanks to the Esports push and games as a service model. But time after time, one of the biggest failures of this market is not cultivating the community, and why a lot of competitive games just bleed out.
Recently we had a conversation about accessible games and avoiding making things too obscure. During the chat, the topic of Soulsborne came up and I was asked an interesting question: For a game that is so demanding, why does the Souls Series avoid accessibility complaints?
It’s time to have an updated talk on the dreaded used game debate when it comes to buying and selling games. With the rise of digital distribution and streaming services, they have been a direct counter against the used game market. While this is a long standing debate, recent trends with digital and streaming could be set to mix things up.