Being an indie game developer is not an easy task; whether as a first-time designer to someone coming from a major studio. One of the biggest areas where a lot of indie developers mess up on is branding; specifically, having a marketing presence. For today’s post, I want to go over the bare minimum that you should have when it comes to indie game marketing.
There has been a growing debate when it comes to accessibility in competitive games. As companies try to make their titles more accommodating and welcoming to new players, hardcore players see this as a way of dumbing down what they have mastered. Where you fall on the debate will come down to your thoughts on the two learning curves that drive any sport.
Recently I had a fantastic conversation with game developer and streamer Dino Dini. For our almost two hours of talking, we discussed the state of modern game journalism and the problems with it. It’s time to pull the bandage off: Game Journalism in its current form is terrible, and it’s time to talk about why.
It’s time for another big debate between designers and consumers. The option to refund digital games has been a major topic over the last few years. When Valve introduced their refund policy in 2015, indie developers started to see doom and gloom. Microsoft is planning on doing a policy for the Xbox One and Windows Store. Refunding games is a polarizing topic between fans and makers.