I know haven’t been too active here on Game-Wisdom this week. Between E3 and finishing the manuscript for my book. I should be able to get a post up for tomorrow and then have an audiocast ready for Friday. After that, we should be back to business next week.
Hope everyone is having a great Memorial Day. While there won’t be any posts here, be sure to check out the YouTube channel for some videos, and tomorrow night at 10 est, we’ll be doing a live cast with Brian Cronin to talk about One Last Job and their current kickstarter.
For this week’s cast, I was joined by Psychology of Game’s Jamie Madigan to catch up and have more talks about using psychology when approaching game design.
For this week’s Dissecting Design, I took a look at the classic Mega Man games to see how the series became one of the best in terms of 2D design. Due to the game not having sound control, I couldn’t make it any lower with my setup.