We spoke with Michal of Shockwork Games about the development of Alder’s Blood and designing an original tactical strategy game. Read more…
For this cast I finally sat down with the “old man of the game industry” himself: Jeff Vogel, for a cast on RPG design, life, and some of the weirdest tangents yet.
For this cast, I spoke with game designer Martin Nerurkar of Sharkbomb Studios to talk about the development of Nowhere Prophet. We spoke about his background and what it was like to spend five years designing such a mechanically unique roguelike.
For this cast, I sat down with Anders Gustafsson from Cockroach Inc. who made the stop motion adventure game The Dream Machine. We spoke about adventure game design and what it was like to design a literally handmade adventure.