Is Loot Box Regulation Good For the Game Industry
"I want to talk about how I would design restrictions for the use of loot boxes in games."
For this cast, I sat down with indie developer Edmund Mcmillen for an amazing discussion about indie development with one of the most recognized names in the space. There was way too many things to talk about, and we’re going to try and have a second cast. For this one, we spoke about the indie space and then a lengthy chat about the Binding of Isaac.
Today’s video looks at the decline of 3D platformers and why only a few companies these days are making them.
Live Service/Games as a Service has been a fundamental change in how games are designed and supported for months or even years. The very best games can become a license to print money for the developers, and transformed League of Legends, World of Warcraft, Team Fortress 2, among many others into juggernauts.
But when you’re thinking about a game as not just a finished product, but a continued project, it’s raising issues in terms of what exactly is the consumer getting in the first place.
For this week, we spoke once again with Turbo Pelvis 3000 catching up about the game Fission Superstar X as it is almost out now.