Is Loot Box Regulation Good For the Game Industry
"I want to talk about how I would design restrictions for the use of loot boxes in games."
We spoke with Michal of Shockwork Games about the development of Alder’s Blood and designing an original tactical strategy game. Read more…
When game developers start creating the blueprints of their game, there is usually an emphasis on background music and sound effects. The ability for music to convey emotions, a sense of realism, and authentic interactions are critical to the experience of the player. The plot, interactions within the game, voiceover actors are all important to the overall enjoyment of the game. Have you ever thought what your favourite game would be like without the iconic theme, or impressive performances of voice actors?
With the recent stories of abuse being revealed around the industry, I wanted to share my thoughts on the topic and what that means for Game-Wisdom going forward.
This past decade has given me a chance to play more unique and interesting titles than ever before. With that said, it has also exposed one of the major failings I see from indie developers, and that is about onboarding the player to their game. Part playtesting, tutorial, and UI design, this is an important concept for any developer to learn.