Chris Crawford on Storytelling and Siboot


This week on the Perceptive Podcast, I spoke with veteran Game Designer Chris Crawford on the challenges of interactive storytelling and his long term project of Siboot and Dramagine.

Siboot

We started with a brief talk on Chris’ background in the industry before talking about interactive storytelling and what it is from his point of view. Interactive storytelling is a huge process and Chris talked about what has stopped other developers from achieving it and why he’s hoping that Siboot and Dramagine will work out. We also talked about game development overall and Chris’ thoughts on it.

At the time of the recording, the Siboot Kickstarter was still going on and I asked Chris about his thoughts on crowdfunding and doing a Kickstarter (and now Patreon) campaign. For our final topic, I asked Chris to elaborate more on the design that he has in mind for Siboot and how the game will play into the launch of Dramagine which is the narrative engine behind it.

As I said a few weeks ago, I caught a problem with the audio becoming corrupted and this is the cast where it is the worst; I pretty much sound like a robot and there wasn’t a way to fix the raw audio. Hopefully this will be the last cast that is affected but we will have to see as I edit future ones.