For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.
We talked about indie development, before focusing on Viola itself. The challenges of combining two separate gameplay loops, and how Jelle wanted to make sure that both were represented properly.
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Tagged with: game-development, indie dev, indie game dev, indie games, Platformer, platformer design, RPG design, rpg games, viola, viola game
THOUGHTS ON
“The Design of a RPG Platformer With Viola”