macgyver

Puzzle design is a topic that hits a lot of aspects of game design. From the days of Zork to modern adventure games, there is a lot to this discussion. Trying to drill down what makes a puzzle work vs. those that are just frustrating can be difficult. For this post, we’re going to look at three essential questions that should be the basis for any puzzles.

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PP Puzzle

For this week on the cast, I spoke with designer Francois Van Niekerk on the topic of puzzle design in video games.

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For this week’s cast, this is the recorded interview I did with Wadjet Eye Games’ Dave Gilbert.

We caught up talking about the growth of his company and the work that went into the Blackwell series. After that, Dave and I spoke about adventure game design and writing for characters before spending some time talking about his upcoming game Unavowed.

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Phoenix Point PP

This week on the cast, I spoke with one of the co-founders of Phoenix Online Studios Katie Hallahan about the adventure genre and the challenge of making a fan-made game.

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