Bandersnatch

As one last bit of 2018 craziness, the hit Netflix series “Black Mirror” unveiled a very ambitious episode called Bandersnatch, which was designed as a literal choose your own adventure tale turned into a show. In return, I get to talk about a TV show/CYOA book/videogame all in one here. While the show does definitely capture the feeling of a game, how far does it go with this concept, and what game design lessons are there?

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macgyver

Puzzle design is a topic that hits a lot of aspects of game design. From the days of Zork to modern adventure games, there is a lot to this discussion. Trying to drill down what makes a puzzle work vs. those that are just frustrating can be difficult. For this post, we’re going to look at three essential questions that should be the basis for any puzzles.

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PP Puzzle

For this week on the cast, I spoke with designer Francois Van Niekerk on the topic of puzzle design in video games.

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For this week’s cast, this is the recorded interview I did with Wadjet Eye Games’ Dave Gilbert.

We caught up talking about the growth of his company and the work that went into the Blackwell series. After that, Dave and I spoke about adventure game design and writing for characters before spending some time talking about his upcoming game Unavowed.

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