As one last bit of 2018 craziness, the hit Netflix series “Black Mirror” unveiled a very ambitious episode called Bandersnatch, which was designed as a literal choose your own adventure tale turned into a show. In return, I get to talk about a TV show/CYOA book/videogame all in one here. While the show does definitely capture the feeling of a game, how far does it go with this concept, and what game design lessons are there?
Puzzle design is a topic that hits a lot of aspects of game design. From the days of Zork to modern adventure games, there is a lot to this discussion. Trying to drill down what makes a puzzle work vs. those that are just frustrating can be difficult. For this post, we’re going to look at three essential questions that should be the basis for any puzzles.
For this week on the cast, I spoke with designer Francois Van Niekerk on the topic of puzzle design in video games.
For this week’s cast, this is the recorded interview I did with Wadjet Eye Games’ Dave Gilbert.
We caught up talking about the growth of his company and the work that went into the Blackwell series. After that, Dave and I spoke about adventure game design and writing for characters before spending some time talking about his upcoming game Unavowed.