Puzzle design is a topic that hits a lot of aspects of game design. From the days of Zork to modern adventure games, there is a lot to this discussion. Trying to drill down what makes a puzzle work vs. those that are just frustrating can be difficult. For this post, we’re going to look at three essential questions that should be the basis for any puzzles.
For this week on the cast, I spoke with designer Francois Van Niekerk on the topic of puzzle design in video games.
For this week’s cast, this is the recorded interview I did with Wadjet Eye Games’ Dave Gilbert.
We caught up talking about the growth of his company and the work that went into the Blackwell series. After that, Dave and I spoke about adventure game design and writing for characters before spending some time talking about his upcoming game Unavowed.
This week on the cast, I spoke with one of the co-founders of Phoenix Online Studios Katie Hallahan about the adventure genre and the challenge of making a fan-made game.