For this cast, I spoke with Dean of Blue Manchu after the release of Void Bastards to discuss how the design of the game went. We spoke about some of my complaints, and what Blue Manchu had in store for the game.
Void Bastards is the latest game from developer Blue Manchu and on paper should be everything I love — a FPS rogue-like where you fight and explore derelicts for survival. Unfortunately, it instead presents itself one of the hardest games for me to review, not because I love or hate it, but because I just like it.
For this perceptive podcast we spoke with Farbs of Blue Manchu Games about how the company got started with Card Hunter, and then spent a lot of time talking about Void Bastards. We spoke about the general design, the structure, and a whole discussion on rogue-like gameplay.
Last week Card Hunter: The free-to-play combination of tactical RPG and collectible card game design went live from Blue Manchu. And after spending the weekend rebuilding my team and decks I wanted to expand on my thoughts from my spotlight.