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For this cast, I spoke with Dean of Blue Manchu after the release of Void Bastards to discuss how the design of the game went. We spoke about some of my complaints, and what Blue Manchu had in store for the game.

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For this perceptive podcast we spoke with Farbs of Blue Manchu Games about how the company got started with Card Hunter, and then spent a lot of time talking about Void Bastards. We spoke about the general design, the structure, and a whole discussion on rogue-like gameplay.

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