This is the recorded chat I had with Stellar Jockey’s Hugh Monahan on the development and post release support of Brigador.

We discussed the challenge of designing Brigador, and what happened after the game did not do well after launch. Hugh and I talked about indie development and so much more, thanks to the chat.

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This week on the cast, James and I welcomed Hugh Monahan from Stellar Jockeys about the work that went into Brigador, and what happens when things don’t work out as planned.

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