CallofDutyBlackOps2PCgamer

Game balance is one of the hardest things to do in either single or multiplayer games. Every change can reverberate out and impact your design. For today’s post, I want to talk about the important questions you need to ask when it comes to balancing your game.

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Today’s Critical Thought looks at the philosophy of nerfing elements in game design. It’s not always possible to make things better; sometimes you have an option that is just too good.

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