Bloodstained Ritual of the Night had a lot of excitement around it. A new Metroidvania helmed by Koji Igarashi: the assistant director behind Castlevania Symphony of the Night and the person who became synonymous with its success. With the game finally out, it is true that we have a brand new Metroidvania to look at, with all the highs and lows that it entails.
For this revamp of the Dissecting Design series, I went through and discussed the entire design of Castlevania 1 from start to finish. Let me know what you think about this format change and if you want to see more games like this.
Today’s Critical Thought is on the use of Metroidvania design. I talked about how it started and some examples that are and aren’t considered Metroidvania. Be sure to vote for the 900 subscriber let’s play and subscribe to the Youtube channel as we head up to 1,000.
Axiom Verge from Thomas Happ Games is another example of a developer going back to the days of the NES for inspiration and aesthetics. While it may look similar to the classic Metroid, Axiom Verge is a game all its own and gets really close to metroidvania greatness.