For this revamp of the Dissecting Design series, I went through and discussed the entire design of Castlevania 1 from start to finish. Let me know what you think about this format change and if you want to see more games like this.
Today’s Critical Thought is on the use of Metroidvania design. I talked about how it started and some examples that are and aren’t considered Metroidvania. Be sure to vote for the 900 subscriber let’s play and subscribe to the Youtube channel as we head up to 1,000.
Axiom Verge from Thomas Happ Games is another example of a developer going back to the days of the NES for inspiration and aesthetics. While it may look similar to the classic Metroid, Axiom Verge is a game all its own and gets really close to metroidvania greatness.
The Castlevania Lords of Shadow series was a reboot/continuation of the Castlevania mythos. With Mirror of Fate, the sequel attempts to move into the Metroidvania sub genre that made Symphony of the Night so amazing. But just like with the first game, a real lack of understanding of the series’ roots and game design has me hoping for daylight far too soon.