I’ve had an idea for a new post series; we’re going to be taking a look at the essential elements of specific genres. There’s a difference between designing a game that has those elements vs. an actual game of the genre. For our first discussion, we’re going to dive into the RPG genre and find out what makes it tick.
Today’s Critical Thought looks at the difference between WRPG and CRPG design. CRPGs were originally designed around pen and paper systems and focused on tactical combat systems. WRPGs of today are more about the storytelling and less on the design.
This has led to an interesting three way debate between JRPG, WRPG and CRPG designs. I talked about the evolution and what’s happening today in the CRPG and WRPG market.
Today’s Critical Thought is about the ever lasting struggle of WRPG vs JRPG design. Both schools of design have grown over the years, and we’re starting to see elements being exchanged from both sides. What are your favorite parts of the RPG genre?
Since falling in love with the Etrian Odyssey series, I’ve been looking for new PC games to scratch that itch of modern dungeon crawling design. Legend of Grimrock came close, but it wasn’t what I was looking for. It turns out that Batholith Games’ Chris McAulay felt the same way, and why he created Zavix Tower.
Zavix Tower is a love letter to classic series like Wizardry, but with modern elements. If you can put up with the annoying elements of older games, Zavix Tower is a good trip down memory lane.