I’ve had an idea for a new post series; we’re going to be taking a look at the essential elements of specific genres. There’s a difference between designing a game that has those elements vs. an actual game of the genre. For our first discussion, we’re going to dive into the RPG genre and find out what makes it tick.
Today’s Critical Thought is all about the history of Final Fantasy. A love it or hate it series, the franchise’s impact cannot be understated for RPG and JRPG design. In today’s thought, I talked about the series as a whole and what has made people either love them or hate them.