The ever growing issue of discoverability in the video game market continues to be a problem for game makers. The Steam Direct changes have not been able to stem the tide of the storefront being flooded with games. With more digital stores trying to take on Steam, I want to bring back the debate about standards, but this time for the stores themselves.
This week we had a very special podcast on the subject of video game preservation and arguments from the EFF and ESA. My guest this week is Kendra Albert who is currently a law student at Harvard who helped file the exemption request with the EFF that I talked about previously.
Recently, Gamestop released their findings regarding how much people are spending on digital copies of games vs. physical. Their finding were no doubt shocking to them as people were spending $22 and people said that they would prefer to spend $35 on a newly released digital game as opposed to the $60 at retail.
Gamers have been talking about for years now on when digital copies will be priced differently than retail as it’s a very sticky situation for all parties involved.
GOG.com has grown over the years and has helped both old and new gamers appreciate classic games without the worry of DRM. Last time I spoke with them, we talked about the challenge of acquiring classic games to the service. For this followup, I wanted to focus on the running of a digital store that offers new and classic titles.