Abbey Games’ last title Reus was an interesting game that combined several genres with a great art aesthetic. This time they’re back with Renowned Explorers: International Society; that combines strategy and rogue-like design and could be their best game yet… if you don’t get lost along the way.
Whenever I play Dungeon of the Endless, my mood swings between enjoyment and annoyance at the game design and hardcore rogue-like elements. Great rogue-likes are supposed to be tough games but there is a problem when they are too hard and when the game is less about the player’s control but instead dealing with the RNG. Today’s post examines the perfect run concept and why it’s a killer for playing rogue-like games.
With #4 we have another Indie title that went with a unique premise and one of the most interesting game designs I’ve seen. By combining tower defense and rogue-like design, Dungeon of the Endless from Amplitude Studios stood out with an almost chocolate and peanut butter like game design.
The last time I talked about Dungeon of the Endless, the game was in Early Access with a good portion of the design finished. With the game finally out this week, it’s time to once again do some rogue-like dungeon crawling.