Each game on this list so far has managed to do something very different in the realm of game design. For #5, we go in the opposite direction — with a game that perfectly mirrors old school design.
Dusk has been on my radar for 2018 thanks to its commitment to old-school FPS design. The game has been a labor of love over the course of developing its three episode structure. With the game finally out, we have the perfect example of a title that knows what it wants to be, and you’re just going to have to come along for the ride.
For this cast, I spoke with Dave Oshry who is working on the game Dusk with Dave Szymanski who couldn’t make it on account of being sick. We spoke about FPS design, the work of being a small indie publishing company, and of course what is going on with the game.