Doublefine has been very busy lately: From bringing kickstarter to the public eye not once but twice and working on Broken Age, Massive Chalice and the Amnesia fortnight game jam. This is where today’s game came from:Spacebase DF-9. And while the game is far from being completed, there is a lot to look forward to.
Over the last decade, we saw two fundamental shifts in how the Game Industry operates: First was the rise of digital distribution and second was the industry becoming mainstream and accessible. Game design and controls became streamlined and it became easier to learn new games thanks to tutorials and such.
But this was also the time of many gamers citing that the Game Industry was being “dumb down” in the pursuit of money as opposed to creating unique games. And today’s debate is if it’s better to create a profitable game or a long lasting game.