This week’s Dissecting Design was on the edutainment excellence of Zoombinis. I talked about how the game used achievements and scaling difficulty to create a design that taught players critical thinking and rewarded them for doing so.

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IronClad

This week on the cast, we welcomed Zach Barth: creator of SpaceChem and the upcoming Ironclad Tactics.  Besides talking about SpaceChem’s design, we also talked about the educational aspect of it and edutainment games in general.

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