It’s time to return to the topic of making video games easier to understand, and that begins (and sometimes ends) at the tutorial stage. Trying to teach someone the basics of your game is vital and can be difficult to get right, because every game is different. For today’s post, I want to focus on the use of immediate feedback and how two very different, yet complicated titles, handled things differently.
Factorio has been in development for several years now and recently made the move to Steam and Early Access. While the game may look like a survival title, this is all about logistics and should be a must play for city builder fans.