For this week’s cast, I spoke with noted Game Economist Ramin Shokrizade on the growth of monetization in the game industry, and how it impacted MMOs, free to play games, games as a service, and a lot more.
Who would have guessed that the South Park IP would become a new hit RPG franchise. After the surprising success of The Stick of Truth, we got the Fractured But Whole and Phone Destroyer this year. Despite a perfect use of the IP, South Park Phone Destroyer fails to avoid the monetization traps that have plagued mobile games before it, and for me sinks what would be an otherwise great concept.
Today’s Game Industry Insight looks into the gamers vs. microtransactions argument. I talked about the difference between DLC and microtransactions, and what they mean towards balance and monetization.
Recently, I’ve talked about the issues with defining consumers from fans when it comes to the game market. One of the major examples of not paying heed to this would be MMOs of the last decade. MMOs rose in popularity to dominate the scene, before crashing down in the late 00’s. Looking at the state and growth, the mobile market bears some similarities, and I have a few words of warning for the mobile market. Read more…