This is the recorded talk I did with Game Economist Ramin Shokrizade about trying to make ethical F2P Design. For more from Ramin, here are a number of his articles on the topic:
The Free to Play market continues to be a major attractor to fans and developers alike. Each year, we hear big numbers being thrown around early in a title’s lifespan. However, one area that isn’t discussed as much is player retention despite how important it is. Free to play game design suffers from a major game design issue that anyone interested in developing their own game must come to terms with.
For this week’s cast, I spoke with noted Game Economist Ramin Shokrizade on the growth of monetization in the game industry, and how it impacted MMOs, free to play games, games as a service, and a lot more.
Who would have guessed that the South Park IP would become a new hit RPG franchise. After the surprising success of The Stick of Truth, we got the Fractured But Whole and Phone Destroyer this year. Despite a perfect use of the IP, South Park Phone Destroyer fails to avoid the monetization traps that have plagued mobile games before it, and for me sinks what would be an otherwise great concept.