Today’s video looks at tabletop game design, and how lessons can be applied to videogames, and the pros and cons there.

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We spoke with Michal of Shockwork Games about the development of Alder’s Blood and designing an original tactical strategy game. Read more…

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For this cast, I spoke with game designer Martin Nerurkar of Sharkbomb Studios to talk about the development of Nowhere Prophet. We spoke about his background and what it was like to spend five years designing such a mechanically unique roguelike.

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Over on Superjump Magazine, a piece I wrote talking more about the work that goes into understanding game design is now up. https://medium.com/super-jump/the-reality-of-game-design-acbbe37683c8

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