SuperMario3dworldgamefreaks

During a recent live cast, we got on the discussion of the company culture in the Game Industry. Just because studio names like Naughty Dog, Blizzard, Bungie, and more are still around, doesn’t mean that they’re the same studio when they were creating their hits. People go on to new jobs or are fired, but no matter the case, the studio changes.

And this creates an interesting and challenging topic to talk about: Just who is responsible for the success of a video game?

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Today’s Critical Thought is essentially Design 101 for people interested in thinking like a game designer. I talked about the concepts of “mechanics, systems and dynamics,” and how they apply to game systems. While this isn’t a complicated lesson, being able to structure your thinking can help you when it comes to describing and building your game.

 

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Darkest Dungeon

The rise and growth of the Indie market has been amazing to watch. In about eight years, we have seen a number of games come from small groups of people with creativity that rivals major studios. Games like Five Nights at Freddy’s, Minecraft, Stardew Valley and more, have become major names in both niche and mainstream circles. With that said, the phrase “Indie Developer” when it comes to games is a very odd phrase, and raises an interesting debate about what is an Indie developer.

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game-wisdom-podcast-promo

This week on the cast, I welcomed streamer and game designer Robert Swan AKA Rob the Swan to talk about his thoughts on the game industry and what it’s like to be a Twitch Streamer today.

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