This year saw the release of two games: Wargroove and Fell Seal: Arbiter’s Mark that were designed to emulate the classic games of Advance Wars and Final Fantasy Tactics respectively. I had a chance to play both, and in both cases I stopped caring about them within less than an hour of playing. Now, you may think that’s because I had major problems with them or hated the gameplay, but it was because they were just okay, and as we’re about to talk about, being okay isn’t enough anymore.
For this cast, I spoke with Nic Tringali who works at Bithell Games and was on the design team for John Wick Hex.
For our live show this week, we caught up after my sunburn incident to talk about the meltdown of Blizzard over the recent Hong Kong incident. For our second topic, we talked about the use of secondary systems in videogames
For this week’s show, we had another session talking about game design topics. Our focus this week was on when to go on early access and understanding version numbers when it comes to game development.