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Recently, it was announced that Defiant Development: the developers of the critically successful Hand of Fate series is ceasing operations. From the outside, this comes as a huge shock and is the case of another studio despite having critical success still ending up going under. When it comes to game development one of the biggest issues that anyone from one-man teams to massive studios face is surviving the long run. And despite the number of amazing games released, the people who do manage to keep going is a shortlist.

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Over on Superjump Magazine, a piece I wrote talking more about the work that goes into understanding game design is now up. https://medium.com/super-jump/the-reality-of-game-design-acbbe37683c8

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pp viola site

For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.

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Today’s video looks at the idea of making a game confusing or mysterious to learn, and why this often backfires on the developer.

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