G2A the infamous key reselling site seems to be caught in a black hole of negative news, as more developers are speaking out about the site’s “legal” selling of keys. While developers have known about this for years now, it’s still shocking that many people don’t know or care about this practice, and how it has hurt many indie developers. Read more…
If there’s one point that continues to come up when it comes to working in the Game Industry it would have to be crunch. Recently, Rockstar Studios had a bad time in the press talking about the company working 100 hour weeks to get Red Dead Redemption 2 finished. The use of crunch is a polarizing topic depending on who you talk to, and presents a tough conversation.
When people talk about issues impacting game designers, one of the most popular terms is the “imposter syndrome”: Where after completing a project, the person is unsure if they were really good enough to do it, or if it was just a matter of luck. For today, I want to touch on something that could be even more dangerous to someone wanting to make a career as an indie developer, or what I’m dubbing: The Fast Burn Syndrome.
By the time you read this, the craziness of the Black Friday/Cyber Monday sales will be over for the Game Industry. The sales this year were certainly a surprising bunch; especially for the AAA market. And while it was great from a consumer standpoint, I had a moment of abject terror thinking about what it means for getting into the game industry.