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Today’s Industry Insight is on the Dangers of Going Big, or when a studio decides to go all in on an unproven concept. I talked about why there is such an allure of doing this, and the rewards and dangers of doing so.

Game genres feature wildly different skill sets and understanding, and you cannot translate what you know in one to others.

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Today’s Industry Insight is on the subject of game delays and why they are ultimately a good thing for video games. This in response to a backlash from an indie game being delayed this weekend, and designers need to remember you only have one shot to launch to a game.

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For this week’s podcast, my friend and owner of a Paladin Without a Crusade Tim Wetzel joined me for a grab bag chat of game industry-related topics.

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The Game Industry is one of the most popular markets in the world and has attracted people from all over. The allure of being able to play games professionally or be able to make them is a powerful motivator. However, the industry and the media as a whole is not doing a complete job, and are presenting a very dangerous viewpoint of an industry without failure.

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