The rise of kickstarter and crowdfunding has had the impact of pulling back the curtain on game development. Consumers now have a chance to actively watch a game go from a prototype to a full release. With that said, a little knowledge can go a long way, and presents an interesting debate on how much should consumers know about making games.
Today’s Industry Insight is about the growing problem of G2A in the game market. I talked about why developers hate the site and why this should be a place that you avoid. While there is definitely a need for a marketplace for game keys, their business practice and lack of consumer protection speaks volumes about how reputable they are.
Today’s Critical Thought looks at the debate of recognition and celebrity status when it comes to the game industry. Over the years, there has been a greater push to put developers and leads into the limelight, but it raises a double edged sword for people who just want to do their job.
For today’s post, I want to talk about one of the biggest myths about the Game Industry compared to other industries. Every few months, someone will post a piece about video games saying “The Game Industry is X,” or “The Game Industry Should do Y.” Too often game journalists and people outside the industry make the same mistake about how the Game Industry operates, and where those articles miss one crucial detail.