Video Games have evolved as an art form over the decades, and the push to tell deeper and more meaningful stories has come from the indie side. Games dealing with depression, suicide, sexuality, and much more are available. But no matter how far video games have come and will go, it presents a very tricky conversation: Are video games the right medium for these stories?
Doom is one of the surprise hits this year and there are a lot of areas that we can talk about. For this post, I’m not going to focus on the game per say, but on our hero: The Doom Marine. The marine is a fascinating character and is a great example of how much the character has an impact on the mood in a story.