For today’s cast we’re talking Metroidvania design with developer Mark Radocy who created Vision Soft Reset. We spoke about his background, what it was like to design the game, and his thoughts on good metroidvania design.

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For this video, I went over the game Power Blade and talked about its unusual design in a sea of 2D action platformers.

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Dark Souls 2 (1)

With all the games I’ve played via Game-Wisdom and studying for my books on game design, I’ve picked up a lot in terms of game design philosophy. For today’s post, we’re going back to basics and discussing how every videogame every made falls into one of two schools of design.

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For this cast, I spoke with Indie Developer Michael Taylor about his first commercial game Negative World, game design, and many more topics.

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