From this part of our live show, we discussed game design documents, and how they have been essential at planning out a game’s development.

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For this piece, I talked about the implications of crunch when it comes to working on a videogame, and what they mean as an Indie or major studio.

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For today’s cast we’re talking Metroidvania design with developer Mark Radocy who created Vision Soft Reset. We spoke about his background, what it was like to design the game, and his thoughts on good metroidvania design.

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For this video, I went over the game Power Blade and talked about its unusual design in a sea of 2D action platformers.

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