A piece has been circulating around my news feed out of GDC 2016 regarding mobile development and the consumers of the Game Industry. During the presentation, Spry Fox founder Daniel Cook said that if you own more than 10 games on Steam, then you don’t matter in the eyes of developers.
The discussion talked about the argument over casual vs. core gamers and what they mean for the industry and the growing mobile market. While there is an important discussion to be had about defining consumers, I think that a few points of the discussion were dangerously short-sighted about the consumer base and what it means to be a consumer in the Game Industry.
The popular topic these past two weeks beyond the controversies of women in the Game Industry would have to be debating whether or not the term “gamer” needs to die. Many people feel that it has become a derogatory term and represents the worse parts of the video game culture.
In my opinion it’s not the word that’s the problem and either changing it or leaving it will not fix the systemic problem and why it seems our industry has a lot of bad apples in it.