For this topic, I discussed the growing popularity of lifestyle games, or those aimed to be played almost exclusively, and whether or not they are doing more harm than good.
Who would have guessed that the South Park IP would become a new hit RPG franchise. After the surprising success of The Stick of Truth, we got the Fractured But Whole and Phone Destroyer this year. Despite a perfect use of the IP, South Park Phone Destroyer fails to avoid the monetization traps that have plagued mobile games before it, and for me sinks what would be an otherwise great concept.
From a previous industry insight over on the Game-Wisdom YouTube channel, I discussed the challenge of raising the price of your video game after its been released. These days with Games as a Service being a popular model, we are seeing more games given the post release support. Knowing how to add value to your game is a big deal when trying to earn more revenue from it. For today, we’re going to break down the three most common ways developers will work on a game following its release.
(Show starts at about 1:10)This week on Game-Wisdom Live, James and I talked about games as a service and what it means for games that have failed or have sequels coming out. We also announced some plans for patreon rewards and more.