steam2

The ever growing issue of discoverability in the video game market continues to be a problem for game makers. The Steam Direct changes have not been able to stem the tide of the storefront being flooded with games. With more digital stores trying to take on Steam, I want to bring back the debate about standards, but this time for the stores themselves.

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GOG

Last week, another game has been removed from digital store shelves due to an outside issue. Alan Wake can no longer be bought due to the copyrighted music’s licenses running out. This isn’t the first game nor the last to no longer be available, but just another reason why we need to take greater steps for game preservation.

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In honor of Thanksgiving and the holiday sales season, today’s critical thought talks about the use of game sales in the industry. How the tradition has become a very big deal for everyone involved, and what it means for the pricing and value of video games today. One correction, when I said “race to the dollar,” I meant “race to the bottom.”

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GOG

Today’s post is going to be a bit indulgent so please bear with me. This week I made a big upgrade to my setup by replacing my old monitor with a HD one and a new desk to fit it all in. As I shuffled things around, I had to pack up a number of CDs and DVD cases of games that I no longer have the space for at my desk, but haven’t looked at in years. The move to digital away from physical has been a godsend, but it has me thinking once again about the struggle to get awareness of video game preservation.

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