The Game Industry had two shocking pieces of news this week. Hitman developer IO Interactive is no longer a part of Square Enix, and Mass Effect as a franchise is now on hold following the reaction of Andromeda. Both series have been critical successes; with Mass Effect being one of the biggest games from Bioware. And yet, this is a harsh reminder of the risks of making a game and the business of the game industry. Read more…
It’s time for another game of the year ceremony. And as always, we’re starting with the pre-show and random awards. To help keep things in order, we’re doing the pre-show with my #10 pick this time.
Party Hard feels like a contradiction of themes: 80’s party music mixed with killing, the delightful music next to the tense cutscenes, and the mix of fast and slow gameplay. The game is trying to have it all, but this is one party that ends early in my opinion.
Hitman has become one of the most interesting gaming franchises out there from a design and formatting standpoint, simply because the games have presented such a broad range of styles. Typically, when a shooter or stealth game finds success, its sequels and spinoffs stay safe, sticking to a tried-and-true method to enjoy the same success as the original. This is why the last four or five Call Of Duty games have been more or less interchangeable since the franchise first became so explosively popular.
By contrast, the Hitman games are for the most part all but interchangeable. That’s not to say there aren’t some similarities between a few of the titles; altogether, there are actually 10 Hitman games that have been released since 2000’s Hitman: Codename 47. Some are more similar than others, but in general there are four distinct styles that have emerged over the years.