The ever growing issue of discoverability in the video game market continues to be a problem for game makers. The Steam Direct changes have not been able to stem the tide of the storefront being flooded with games. With more digital stores trying to take on Steam, I want to bring back the debate about standards, but this time for the stores themselves.
In honor of the Steam holiday Sale, our Critical Thought for today is the topic of “Race to the Bottom.” Lowered game prices has been a boon to consumers, but it’s causing a lot of problems when it comes to earning a profit or breaking even as a game developer. I talked about what factors are causing this, and what it means for the future in terms of sustained game development.
In honor of Thanksgiving and the holiday sales season, today’s critical thought talks about the use of game sales in the industry. How the tradition has become a very big deal for everyone involved, and what it means for the pricing and value of video games today. One correction, when I said “race to the dollar,” I meant “race to the bottom.”
It seems like it’s becoming an annual thing for Valve to make a controversial change to Steam and Steam policies. Last time Valve implemented the paid mod system on Skyrim. Valve has changed how steam reviews are being counted, and this seems poised to hurt indie developers even more.