The ability to mod or design a game however you want has been a popular option of the PC market for years now. Name a game with modding support, and chances are you can find some mod or homage to another game.
Some programmers take this a step further, with unlicensed games featuring popular characters to outright fan-made sequels. Just as how people are taking notice of Indies, companies are paying attention to their IP and give us another debate to talk about.
Recently I caught the Summer Games Done Quick charity event: Where speedrunners blast through a variety of games for charity. Watching them play through it, speedrunners used a combination of in-game glitches and utter mastery of the game mechanics to destroy world records. The level of skill required is immense and showed playing at peak perfection.
“Perfection” is what I want to talk about today, and how despite SGDQ, it’s something every designer should strive to avoid.