Alwa’s Awakening was developed with the intent of releasing a classic 8-bit title in the modern era. Unlike other modern retro games, Alwa is entirely unique in its design without referencing other games. Standing apart, the game is a good example of how old school design can still work, but it’s not without some polish issues.
Prison Architect is the most successful game from Introversion and the current poster child for Early Access success. The growth from the alpha builds gives us a model for game development that designers should be taking notes on.
Today’s Critical Thought is about the concern over small games: Titles designed around a cheap price and only a few hours or less of gameplay. With the concern about the race to the bottom, can games that are already at the bottom survive in today’s market?
Also, I talked about a new idea for a Patreon goal to add more content to the channel, let me know what you think in the comments.
Owlboy is the very definition of the dedication that can come from the Indie space. The game was in development for about 10 years from D-Pad Studio. While the gameplay doesn’t fly as high as I would have liked, the story and animation do help to pick it up to some extent.