Alwa's Awakening (4)

Alwa’s Awakening was developed with the intent of releasing a classic 8-bit title in the modern era. Unlike other modern retro games, Alwa is entirely unique in its design without referencing other games. Standing apart, the game is a good example of how old school design can still work, but it’s not without some polish issues.

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PrisonArchitect1 (5)

Prison Architect is the most successful game from Introversion and the current poster child for Early Access success.  The growth from the alpha builds gives us a model for game development that designers should be taking notes on.

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Today’s Critical Thought is about the concern over small games: Titles designed around a cheap price and only a few hours or less of gameplay. With the concern about the race to the bottom, can games that are already at the bottom survive in today’s market?

Also, I talked about a new idea for a Patreon goal to add more content to the channel, let me know what you think in the comments.

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owlboy-4

Owlboy is the very definition of the dedication that can come from the Indie space. The game was in development for about 10 years from D-Pad Studio. While the gameplay doesn’t fly as high as I would have liked, the story and animation do help to pick it up to some extent.

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