We spoke with Michal of Shockwork Games about the development of Alder’s Blood and designing an original tactical strategy game. Read more…
Both Anodyne and Anodyne 2 appear to have the trappings of the standard “indie game”: whether it is copying the isometric perspective of 8-bit titles to a basic 3D platformer. Dig a little deeper, and you’ll find a game that can be charming, disturbing; and is one of the best embodiments of the mantra of indie development — creating the game you want to make.
For this cast, I sat down with Anders Gustafsson from Cockroach Inc. who made the stop motion adventure game The Dream Machine. We spoke about adventure game design and what it was like to design a literally handmade adventure.
For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.