For today’s Industry Insight, I’m taking a look at the recent discussion from the Venturebeat demo of Cuphead. Is this a case of someone not qualified to play the game, or is the tutorial and design at fault? For the first part, I did a play-by-play breakdown of tutorial design and where Cuphead could use some improvements. After that, I talked about the problems with the presentation and play from Venturebeat.
Today’s Industry Insight is a look at the value of video games, and more specifically: What makes a game worth $60?
Today’s Industry Insight is about the growing problem of G2A in the game market. I talked about why developers hate the site and why this should be a place that you avoid. While there is definitely a need for a marketplace for game keys, their business practice and lack of consumer protection speaks volumes about how reputable they are.