IroncladTactics1 (1)

This week, I have something a bit different. If you missed the announcement last week, we actually did a livecast on Google Hangout instead of our normal ones with returning guest Zach Barth from Zachtronics Industries.

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Hearthstone

This week on the Perceptive Podcast, returning guests Chris Gardiner, Zach Barth and I decided to have a cast about CCG design and talk more about Hearthstone and Zach’s game: Ironclad Tactics.

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IroncladTactics1 (1)

In the span of two weeks we have seen the release of two great games, each with a different take on the same genre. So for today’s post, I wanted to examine how each game takes elements of what makes the CCG genre so compelling.

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IroncladTactics1 (3)

Zachtronics Industries is becoming one of those studios where you’ll never know what’s coming next from them. Last time was the award winning Spacechem: Which used chemistry as a front for teaching the essence of programming. And now with Ironclad Tactics, it’s a CCG mixed with turned based strategy set to the backdrop of the Civil War… with robots.

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