This week, I have something a bit different. If you missed the announcement last week, we actually did a livecast on Google Hangout instead of our normal ones with returning guest Zach Barth from Zachtronics Industries.
This week on the Perceptive Podcast, returning guests Chris Gardiner, Zach Barth and I decided to have a cast about CCG design and talk more about Hearthstone and Zach’s game: Ironclad Tactics.
In the span of two weeks we have seen the release of two great games, each with a different take on the same genre. So for today’s post, I wanted to examine how each game takes elements of what makes the CCG genre so compelling.
Zachtronics Industries is becoming one of those studios where you’ll never know what’s coming next from them. Last time was the award winning Spacechem: Which used chemistry as a front for teaching the essence of programming. And now with Ironclad Tactics, it’s a CCG mixed with turned based strategy set to the backdrop of the Civil War… with robots.